GAME DESIGN


Cuttlerift

Our final Gamelab project is Cuttlerift, a horror-survival co-op game in which four players need to work together to stay alive in an abandoned base while the fifth player who is playing as an alien/mutant is trying to hunt them down. I created modular interior pieces for the Laboratory areas.

http://www.youtube.com/watch?v=oYe3vNaZHG8

StanVerbeek_GL5_Render01

StanVerbeek_GL5_Render02


Worldbuilding Project

A first-person-shooter deathmatch level created for the Unreal Engine. I mainly worked on the of ceiling geometry and textures but I also helped creating a consistent colour/texture style. We went for a Art-Nouveau style in a sci-fi setting.

StanVerbeek_Worldbuilding1

StanVerbeek_Worldbuilding3

StanVerbeek_Worldbuilding2


Gamelab 4 Project – Trial and Arrow

Our Gamelab project uses tile-based levels, I created several assets that make up the levels.
This is the first time we decided to not use engine-based lighting but create all of the lighting in the textures. Ambient Occlusion was baked and some shadows were painted manually. Because of these kind of shadows we also had to create moving shadow planes for animated assets like the dog and UFO.


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